Game Engine Architecture

The engine architecture is quite simple: you have an engine class that manages timer tick (temporised call), manages Sprites (interactive objects) and a GameCanvas to print the current scene.
A default game MIDlet is proposed, it supports a default game menu.
From previous version (0.5b) to current version (0.8b) a great refactoring has to be made to keep code clean and readable.
So it is possible that you have to fix all imports in your source.
Only minor update are present in code, so no rewriting should be needed.